General Info - Please Read

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General Info - Please Read

Postby wyrmmage » Wed Mar 12, 2008 12:11 am

Ok, so this topic is meant to be sort of general overview of the game for people who are just getting on board with development, or for people who want to understand what we want to create here :)

This is by no means meant to be a complete reference for WaW (that's Worlds at War, the name of our game). That being said, if you see something that's missing, please post a reply here and I'll try to put it in here as soon as possible. Therefore this thread will be open for posting until spam becomes a problem...please post questions elsewhere, even if they pertain to the overall game.

So, here goes:

Worlds at War is currently in development; you can see the Dev team here. The main idea is to combine classic RTS strategy with FPS action. The game is heavily multiplayer, although we will be releasing a single-player campaign, probably before the multiplayer part of the game. Players can play over a local network, and later we plan to add support for internet play.

Players will join a game and be divided into two or more teams. Regardless of how many people are playing, one person on each team will become the RTS commander. This person (we will refer to him as "the RTS guy") is in charge of gathering resources, making buildings, creating units, and performing other strategic tasks that an RTS player does; this includes commanding the army he builds, with the exception of FPS players, which is explained next. RTS guys will have an overhead-style view, like most RTS games.

FPS people will be distributed between the remaining teams. Let's say we have ten people playing the game, and two teams. This means that there are eight people to be distributed among the two teams, since two people are the RTS people (one for each team). FPS players don't have to be evenly distributed between teams, although they normally will be, unless perhaps there is a significant difference in skill level between the players.

FPS players control units in a first-person or third-person style view (the view is changeable). A first-person view is generally used for units with mostly ranged weapons, while the third-person view is mainly for melee units as well as machine/heavy or very large units as well as air units. FPS players start out in an overhead view like the RTS guy. When units start becoming available (the RTS guy produces them from a building), a FPS player may click on a unit to take control of that unit. Players may back out of controlling a unit at any time; this is to avoid people killing their units in order to gain control of a new unit, which would undoubtedly anger the RTS guy XD

Units not being controlled by FPS players are still controlled by the RTS player, just like in a traditional RTS game.

RTS players can assign units not being controlled by humans to be under the control of an FPS player; this takes a bit of the micro off of the RTS player's hands and gives it to the FPS players. FPS and RTS players will have a range of AI commands ranging from the simple 'run and attack' command to much more complex commands; this gives a squad with a FPS player in it a definite advantage over one being controlled solely by the RTS player, since the RTS player already has their hands full and therefore can not concentrate as much on the AI of a squad as a FPS person can.

Some ground vehicles and aircraft must have more than one unit inside of them in order to function properly. For example: an aircraft carrier may be able to carry aircraft without the aid of any units, but some of its defensive guns will not work without a unit manning them; this applies to such things as tanks and some light vehicles as well: you may be able to run over things with them, but depending on the vehicle you may not be able to perform secondary functions such as deploying mines or firing guns without the aid of a secondary unit inside the vehicle.

If you're planning on suggesting ideas for the game, please read the additional topics listed below.

Core - General Overview
Core - History Log
Core - Unit List

Third Race - Unit List

Chronolith - A "brief" History :P
Chronolith - Unit List

We plan on keeping WaW free....more details will follow!

Note that I'll try and update this as things change, but there's no guarantee!
Thanks for reading :)
-wyrmmage
Last edited by wyrmmage on Mon Jan 19, 2009 6:07 am, edited 3 times in total.
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Re: General Info - Please Read

Postby Giggleanthropisticon » Wed Mar 12, 2008 7:54 pm

Another feature that we're going to have is 3 levels of altitude:

The first level is on the ground.
The second level is low-altitude air.
The third level is high-altitude air.

There's going to be types of anti-air that can't reach the third level, and there's going to be anti-air that's completely for hitting units in the third level. Units in third level typically aren't going to be able to be hit by ground units, however, one or two units in some of the races might have the special capability to shoot into the third level. All of my flying units that are capable of flying in the third level can switch from the third level to the second level.

For the Core's transportation unit and ships that pick up units, they will all actually land. This will also enable FPS players to sneak onto an enemy air ship and sabotage the ship from the inside.
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Re: General Info - Please Read

Postby wyrmmage » Sun Sep 14, 2008 10:24 pm

Original post update; 6th paragraph added :)
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Re: General Info - Please Read

Postby wyrmmage » Wed Sep 17, 2008 5:20 pm

Lots of minor grammar/spelling changes in the original post as well as performing some slight clarification on some points :)
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Re: General Info - Please Read

Postby wyrmmage » Wed Sep 17, 2008 5:30 pm

Added the sixth paragraph (the one about vehicles and aircraft having to having multiple units manning them to function properly); I also changed a certain old word to 'Thaikadah' in order to avoid copyright infringement :P

Feedback, anyone? Anyone see anything else that needs to be added?
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Re: General Info - Please Read

Postby Krasus » Thu Sep 18, 2008 9:22 pm

I think we need to add the Nexon was so much cooler than Taikadah, and DAMN maple story for stealing the idea from my brain before i even thought of it.
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Re: General Info - Please Read

Postby wyrmmage » Fri Sep 19, 2008 12:36 am

eh, I think we should avoid ever mentioning the Nexon because of copyright issues; we don't want to get sued down the line :P
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Re: General Info - Please Read

Postby Derfmancher » Mon Jan 12, 2009 3:22 am

Core unit system will be working differently than first stated..

the core will first be able to make several "shell" units.. each able to function as a unit on their own, but upgradeable with "AI" to make them much more specialzed units.

So, the Core can fight two different kinds of wars.. a war of numbers.. or a war of countering the enemys tactics through specialzed units.

New unit list soon!
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Re: General Info - Please Read

Postby wyrmmage » Mon Jan 19, 2009 6:13 am

I've updated the original post to point to the new Core Unit List, and made some minor grammatical corrections as well :)
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Re: General Info - Please Read

Postby In Pyre » Tue Jan 20, 2009 9:16 pm

this is sort of a question, but also mentions something i noticed that was left out..feel free to move it if it's in the wrong spot and sorry if it is lol

anyways, it didn't say if for the FPS people...when you enter a vehicle if you go into an FPS view or a TPS view..i understand that the view is switchable, but will it be switchable, or will they be in an RTS view for vehicles? i think that the FPS and TPS view would add a new challenge to it, but it'd be a bit less confusing w/ RTS.
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Re: General Info - Please Read

Postby Derfmancher » Wed Jan 21, 2009 12:43 am

well, for the core at least there are no "vehicles" other than transports. so you would remain in fps view.
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Re: General Info - Please Read

Postby wyrmmage » Wed Jan 21, 2009 3:50 am

it basically turns into 3rd person, or "over the shoulder" view, much like in the picture below:

Image
but with a tank instead of the character.
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Re: General Info - Please Read

Postby Giggleanthropisticon » Wed Jan 21, 2009 4:57 pm

Kind of like an RPG, like in Halo.

Oh, and great choice of an example Eli ;)!
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Re: General Info - Please Read

Postby Nightshde » Sun Feb 01, 2009 3:42 am

The three levels of playing fields reminds me of Advanced Wars where it was soldiers & tanks of course on the ground, helicopters at mid, and then Fighters and I think bombers were at the top.
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Re: General Info - Please Read

Postby wyrmmage » Sun Feb 01, 2009 4:11 am

Never hear of that game before, but I just checked it out an it looks pretty cool :)
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