Cell Evolution 2

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Re: Cell Evolution 2

Postby Derfmancher » Sat Jun 26, 2010 3:22 am

Viscosity wrote:Think of this game as an open world RPG/RTS hybrid.. And maybe a touch of City Building..How? This is possible do not ask me..I am just dreaming this crap up as I go along and changing it as I see need be.


Interesting idea.. RTS/City building kinda go together.. but how would you mix RPG in there?
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Re: Cell Evolution 2

Postby Viscosity » Sat Jun 26, 2010 8:17 pm

Well I plan to make the battle system and lvl system RPG like. Your character has attributes like attack,defense,speed,intelligence..All these make and do different things and help in other areas.

The RTS is where you play in open world to evolve and use different strategy to get to your goal.

There will also be quests to play along with, to give it more of an RPG feel as well. But they will not bound you to a certain area, you can still play as you wish.

City building may come in to the aspect of you having a 'home' not quite city building but you can do things to make your colonized area more powerful and allow more things to open up.
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Re: Cell Evolution 2

Postby Derfmancher » Sat Jun 26, 2010 9:48 pm

Interesting city building.. you mean like building up a home city or something?
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Re: Cell Evolution 2

Postby Viscosity » Sun Jun 27, 2010 1:05 am

yeah maybe something like that, you wont really have a city or home to really see much happen, but maybe a little spot where you can put a home, and upgrade it to allow different things to happen, such as heal..
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Re: Cell Evolution 2

Postby Giggleanthropisticon » Sun Jun 27, 2010 2:56 am

The RPG could be a really cool additional aspect to Cell Evolution 2 :D. Hopefully I can come back and give some ideas. My recent, ginormous post has me too concentrated on that subject right now, so if I can find some procrastination time between my other tasks today, maybe my head'll be more free :).
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Re: Cell Evolution 2

Postby Viscosity » Sun Jun 27, 2010 8:46 pm

I added a main menu and some other adjustments stated in the SVN update. Nothing super special, just more crap to keep track of :P
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Re: Cell Evolution 2

Postby wyrmmage » Sun Jul 11, 2010 11:07 pm

I finally got a chance to try this. Everything looks pretty good so far :)

I found some bugs, though:
  • Is the play button supposed to work? Currently I click it and it does nothing.
  • In the editor, I can increase my attack, but I can't increase it by one; it instantly goes to 3 when I click the arrow.
  • I can't lower my attack, movement speed, or health ratio; when I click the button to lower it, nothing happens.
  • Clicking "Save As" appears to save over the top of the default character. I'm not positive on this, though.
  • If I click "Open" and type in something random, the program doesn't die, which is cool, but my sprite disappears and this error appears in the error log:
    "ERROR in
    action number 1
    of Draw Event
    for object EditorCtrl:

    File is not opened for reading."
  • If I click "Import," and then click cancel, I get this error message:
    "ERROR in
    action number 1
    of Draw Event
    for object EditorCtrl:

    Trying to draw non-existing sprite."
  • Clicking the check mark in the editor screen doesn't do anything.

The splash screen is awesome, and I love the color picker :)

You should totally make white an option in the color picker, though, so you can go back to your original color.

Anyway, it looks cool, but it would be even more awesome if I could play it :P
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Re: Cell Evolution 2

Postby Viscosity » Mon Jul 12, 2010 12:07 am

Ahh ya some of those errors im aware of, like once you commit to open a sprite, and then cancel, it will error..Cant seem to error handle that one..

The play button does not work..As there is nothing to play ;)

The attack and defense increasing to rapidly is fixed currently..And now you can only increase by how ever many POT points you have gained. Which when you start you get (3)

The disappearing sprite is a problem..Im trying to make an auto default sprite which would be the circle looking one..But it seems to wanna be stealthy too :P

This is all new to me the whole Editor type thing..The editor alone holds more code than CE 1 did in the entire game :O
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Re: Cell Evolution 2

Postby Viscosity » Wed Jul 21, 2010 7:29 pm

Well, bad news..CE2 is trash..I had a massive computer crash, had to reformat could not save anything..I know I put CE2 on the SVN, but I did not put the framework up, just the playable exe and the files it needed to run :(

I lost everything I had..So, thats pretty much done for, killed,dead..lol
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Re: Cell Evolution 2

Postby wyrmmage » Thu Jul 22, 2010 6:10 am

Wow. I'm sorry, man....that really sucks :(
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Re: Cell Evolution 2

Postby Giggleanthropisticon » Sat Jul 24, 2010 9:47 pm

Aw, man, it's too bad you've already reformatted your hard drive. You should have searched for a computer tech that could perform a file recovery on your hard drive. I even have the tools to do so but, sadly, our distances would've been in the way a little :roll:. Although you've already written over many of your old files by now (depending on how much of your hard drive was filled before the crash), you might still want to look into trying to get someone to scan your hard drive for remaining files that merely have had their record deleted from the MFT by the reformat. Since the disc is still usable, that means it's not physically damaged and some old files will still be on there. Windows can't find them because it, unfortunately, only searches for files using the MFT, so a special program is needed.

Also, btw, do you have any external hard drives? If so, can you use them for backing up your files? I have one that I will usually copy all of my personal files to about once every 1-2 months. I also keep a folder containing every installation file for every program I install on my computer (aside from games, since those are preserved through CDs) and whenever I install something new. I just move the install file, for the new program I just installed, to that folder instead of deleting it. This way, if my computer crashes or I have something happen like upgrading my OS or changing computers, I already have and know everything I want/need to install :).

Still, sorry to hear about that. Computer crashes can be catastrophic and, it seems, you weren't spared any of the pains :\.
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Re: Cell Evolution 2

Postby Derfmancher » Mon Jul 26, 2010 9:03 pm

Sad day!

As giggle said.. external drives are awesome. I have all of my work for Awkward backed up to a 500gb WD, and a VERY old revision of SVN.
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