Alpha-Scout

2D art for the Core race

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Alpha-Scout

Postby MrC » Sat Feb 14, 2009 4:01 pm

So scout, the units sensor on top posses multiple camera all around (360 view) and the canon isint long enough to interfear with is walk so a 360 for it to :)

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Re: Core Units: Alpha-Scout

Postby Giggleanthropisticon » Sun Feb 15, 2009 2:25 am

Hey, I was just thinking, is there a chance for some of the Core units to have a 'sleek' kind of design?
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Re: Core Units: Alpha-Scout

Postby Derfmancher » Sun Feb 15, 2009 3:47 am

>.> i was gona do that for the air units.

since each race should have their own look about them, and armor tends to be angular, rather than smooth. (deflects bullets better :D) Im gona go with angular for the ground units, and uber sleek for the air units.
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Re: Core Units: Alpha-Scout

Postby Derfmancher » Sun Feb 15, 2009 3:49 am

not a bad start..

-lower it down some.. about half as tall.. (it looks far to tall atm)
-more/bigger sensors. (thats what the unit is FOR, so lets give it to em'!)
-round the nose off. (no pointed end.)

thanks!

I know thats alot of change, but i think it will fit the unit better.
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Re: Core Units: Alpha-Scout

Postby Giggleanthropisticon » Sun Feb 15, 2009 4:06 am

Alright :)!
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Re: Core Units: Alpha-Scout

Postby wyrmmage » Sun Feb 15, 2009 10:05 pm

very nice....I especially like the look of the gun :)

Perhaps more legs? Seems like it would make the unit more stable, IMO.
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Re: Core Units: Alpha-Scout

Postby Derfmancher » Sun Feb 15, 2009 10:10 pm

Its in the unit spec to have "less legs than the other alpha units."
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Re: Core Units: Alpha-Scout

Postby wyrmmage » Sun Feb 15, 2009 10:43 pm

ah, heh, ok; Guess I should have probably read the description again before making suggestions XD
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Re: Core Units: Alpha-Scout

Postby Derfmancher » Mon Feb 16, 2009 8:05 pm

meh, ty anyway tho.
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