Omega Counter-Armor

2D art for the Core race

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Omega Counter-Armor

Postby MrC » Wed Mar 11, 2009 9:44 pm

Image

Not much to says excep look funny with the oversized tread :)
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Re: Core Unit: Omega Counter-Armor

Postby Derfmancher » Thu Mar 12, 2009 7:33 am

interesting idea.
More ideas/options plz?
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Re: Core Unit: Omega Counter-Armor

Postby MrC » Tue Mar 17, 2009 4:15 pm

Image

Another Conter-Armor design (more tank looking)
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Re: Core Unit: Omega Counter-Armor

Postby Derfmancher » Tue Mar 17, 2009 8:17 pm

ive got an idea.

keep the same tread look, but split it into two pairs (kinda like the tank in halo) and rase the turret/cannon a bit.

lets see how that looks plz!
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Re: Core Unit: Omega Counter-Armor

Postby wyrmmage » Wed Mar 18, 2009 4:25 am

awesome....definitely looks powerful :)
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Re: Core Unit: Omega Counter-Armor

Postby MrC » Thu Mar 26, 2009 3:32 am

Image

less quality but tow threads
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Re: Core Unit: Omega Counter-Armor

Postby Derfmancher » Thu Mar 26, 2009 3:34 am

cant see the image, or any of your new images..lol
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Re: Core Unit: Omega Counter-Armor

Postby MrC » Thu Mar 26, 2009 3:45 am

theres some kind of bug in the server i think Wyrm add the same problem
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Re: Core Unit: Omega Counter-Armor

Postby wyrmmage » Thu Mar 26, 2009 3:50 am

Nah, I can see them just fine :) Can you see them if you go directly to the image link? (http://i176.photobucket.com/albums/w194 ... OCA2-1.jpg)
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Re: Core Unit: Omega Counter-Armor

Postby Derfmancher » Thu Mar 26, 2009 7:56 pm

meh i can see it now.

good, we can use that as the finished draft.
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Re: Core Unit: Omega Counter-Armor

Postby wyrmmage » Fri Mar 27, 2009 8:16 pm

eh, forgot to comment on the unit XD

I like it too....much more agile-looking than the first one, but still looks like it would pack a punch :)
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Re: Core Unit: Omega Counter-Armor

Postby Derfmancher » Fri Mar 27, 2009 11:51 pm

thats what i was after eli.
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Re: Core Unit: Omega Counter-Armor

Postby mankongde » Fri Apr 10, 2009 7:57 am

Oh oh! Can I work on this? =D

Since I haven't made a model for you guys yet (or a model that's gonna be used in a game), is there something I should know about scale / unit settings to help it be compatable with what you've got so far? I think I saw it on one of the other threads that your software can import .3ds, .x, and .obj files, right? And I'm assuming you'd like it to come UV mapped, yea?

Peace

oh yea...and how about poly count?

oh yea #2: can your engine work with displacement and emmission maps?
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Re: Core Unit: Omega Counter-Armor

Postby Giggleanthropisticon » Fri Apr 10, 2009 4:00 pm

Yes you can :), I checked the 3D Modeling Assignments topic and the unit is free for pick :o. I'll add you to the 'work in progress' category for this unit :).
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Re: Core Unit: Omega Counter-Armor

Postby mankongde » Sat Apr 11, 2009 1:27 am

Sweet, thanks =D

Is there a place I can find that info on poly count and supported maps?
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