by mankongde » Fri Apr 10, 2009 7:57 am
Oh oh! Can I work on this? =D
Since I haven't made a model for you guys yet (or a model that's gonna be used in a game), is there something I should know about scale / unit settings to help it be compatable with what you've got so far? I think I saw it on one of the other threads that your software can import .3ds, .x, and .obj files, right? And I'm assuming you'd like it to come UV mapped, yea?
Peace
oh yea...and how about poly count?
oh yea #2: can your engine work with displacement and emmission maps?
-Kong (空)