Poliscar

3D models for the Chronolith race

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Poliscar

Postby Frznnomad » Fri Apr 24, 2009 3:31 am

Hello, i would like to share my progress on the Poliscar. As of now i'm working on the hires sculpt. i'm trying to adapt the 2d image, while keeping in mind how the anatomy of such a creature would work. These few images don't include the ears or hair and a very rough tail, but i would like to know what you think should be changed and if you agree with the proportions. again this is just a quick sculpt, don't want to go too far without your guy's criticisms. Please post your thoughts and questions.

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http://img14.imageshack.us/img14/3240/thighscopy.png
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Re: Poliscar

Postby Giggleanthropisticon » Fri Apr 24, 2009 6:42 am

I think it looks very nice as a start Frznnomad :).

You captured the two large horns well, but they're probably going to be shorter (about the same or little longer length of the head). The most fitting length should be noticeable though, once the ears and wings are included.

The toes on the feet are going to have small, sharp claws and the 'fingers' of the hands are going to have long, rigid claws. Here's a quote from the designing of the Scar, that kind of helps explain the way the claws on the hands are supposed to be.
Instead of long, smooth claws, could they be long and 'layered'; sort of like steel gauntlets, except layered in reverse order (so as to help prevent the impaled from 'ripping' free)
Since the Poliscar is a smaller version of the Scar, it's claws aren't going to be as extremely long as it's counterpart, but still have the same design and be slightly long. One of the main features of the Scar, is it brings it's claws together to form a sort of spear and pierces it's enemies, then takes them into the air to fight; so that's why their claws are so long ;).

I don't know if this will be added in the unit's texture or not, but it's going to have some small, sort of un-developed scales scattered a bit around the body (that's what the grey-ish spots are in the concept drawing). However, most of the scales would be located on the back, between the wings.
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Re: Poliscar

Postby Frznnomad » Sun Apr 26, 2009 4:12 am

hello again. sorry i haven't been able to do a lot and not too much of an update but i did some work on the claws. in the initial sketch i didn't have enough polys to work with to further detail them, but i added some edge loops and did a little work. Please let me know which you like if any. they're just rough sketches, if you like them I'll make them more aligned and symmetrical. Also as of now they're all combined so there's some stretching, but in the final mesh they'll be separate and a lot cleaner.

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Also i did a quick sketch in paint(lol). hopefully you can figure out what it is, but i just want to know which way the claws should come together to form the "spear". Should they come together and have the ridges or like a near perfect triangle? The scar concept the base is ridged and kinda morphs into the triangle, but some parts of the concept is unclear.

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Also i would like to know if you agree that the back should be more developed? to compensate for the intense flying it would be doing. Also what parts of anatomy do you think should be more developed or muscular in general considering the creature's life style?
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Re: Poliscar

Postby wyrmmage » Sun Apr 26, 2009 4:38 am

I don't have much to add....just wanted to say that you've got mad paint skills O_O
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Re: Poliscar

Postby moonwildflower » Sun Apr 26, 2009 4:19 pm

Excellent job so far. :D
Do you want me to post the additional drawings in the original thread or this one?
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Re: Poliscar

Postby Br1ck3d » Sun Apr 26, 2009 6:14 pm

Good stuff. I'm looking forward to seeing more of your work.
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Re: Poliscar

Postby moonwildflower » Sun Apr 26, 2009 8:40 pm

Looking at the 3d model, I agree with you. The back does look a little slim compared with the rest of the body. Might want to develop it a bit more. Just remember that this is the young version of the Scar, so I would think that they aren't too developed as of yet. Needs a few years of flying to get them up to par.

Also, the head might be a tad too big for the body. That might be throwing it off too. If you can shrink the head and slim the neck a bit, that should help.
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Re: Poliscar

Postby Giggleanthropisticon » Mon Apr 27, 2009 3:25 am

The body at the base of the wings could be made more muscular (underneath the scales, fur, and skin) and also have the base where the wings connects, be longer, so the wings are more attached.

I apologize, because something I forgot to mention, is that the Poliscars don't actually pierce their prey as the Scar does (cuz they're so much smaller). Their claws are still long though.
I like the first set of claws most. I was initially thinking of having all of the 'fingers' being long claws, so can you make a hand that has all of the claws that way? When the claws come together, they don't have to form a triangular shape, but we can still try making them look triangular - I'm just wanting it to look spear-like :).

I'm not exactly sure what other muscular characteristics should be added, so if there's something you'd like to add, go ahead and mention it to me and even moonwildflower (because she has more artistic expertise than I do :D).
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Re: Poliscar

Postby moonwildflower » Wed Apr 29, 2009 7:39 pm

The additional drawings can be found on the 2D poliscars forum. http://www.awkward-games.com/forum/viewtopic.php?f=70&t=619&p=5531#p5531
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Re: Poliscar

Postby Frznnomad » Tue May 05, 2009 6:32 am

hello again. Not a giant update, my computer crashed while i was trying to saving and ruined the sculpt i was working on. I had an older version of the model, but it's been kinda difficult getting the same quality, and just kinda irritating which has kinda slowed progress. i added the claws on the feet, shortened the horns, made the head a bit smaller, pushed up the base of the wing and added some musculature similar to quadriceps (i think they kinda fit too), did a little work on the tail and just added a little detail overall. As of now I've gotta work a little on the neck , redo the claws again, and detail the horns. please let me know what you think is finished, needs to be reworked, removed or added. sorry for the small images, if you want any close-ups let me know.
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Re: Poliscar

Postby Giggleanthropisticon » Tue May 05, 2009 8:40 pm

I think the tail's off still. It looks sort of cumbersome and will need to be shorter a bit more.

Let's smooth the area around the mouth too, it makes the creature look kind of old - and this creature is probably going to be the younger form of the Scar.

As a smaller detail (to add now or later), at the bottom of the patagium where it connects to the body, can you make it seem kind of worn away as if it's 'tearing' from the body. It's not really going to 'tear', but I'm imagining that it would have a little space there. (this is more-so, me writing this down because I know I'm going to forget about it later :)).

The ears will also need to be added.
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Re: Poliscar

Postby moonwildflower » Wed May 06, 2009 2:30 pm

I agree with Giggles about the tail. Think serpentine. Also, the size relationship between the head and the body still bugs me. Either the head needs to decrease in size a bit more, or the body might need to be elongated. The chest might need a bit more mass as well, just a bit too shrunken. Otherwise, nice work. Keep at it. :D
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Re: Poliscar

Postby Giggleanthropisticon » Wed May 06, 2009 3:31 pm

the size relationship between the head and the body still bugs me. Either the head needs to decrease in size a bit more, or the body might need to be elongated.
Are the missing ears messing with the perception the unit gives about it's head, neck, and body?
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Re: Poliscar

Postby moonwildflower » Thu May 07, 2009 9:30 pm

Maybe. We'll see how it looks after those features are put on.
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Re: Poliscar

Postby Julio Nicoletti » Wed Jun 10, 2009 5:03 am

This is amazing work. How many hours have you spent on it so far? Will the game be able to handle this model? I would probably reduce the polys and just make some nice textures instead. You will be doing all the Chronolith modeling, correct? If we get a bunch of different people doing models in their own style, things are going to be to random and begin to look wierd...
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